Syndicate: Their leaders do not believe that having multiplayer "is a prerequisite"
Although itis becoming"more andmore common,"recognize that thescenewould not givetoindividual campaigns.
JeffGamon, oneof the keyexecutivesresponsible forproduction ofSyndicate, spokeabout the importance ofmultiplayerparagraphsare reapingmore andmore intoday's games.
"We have tothink in termsof our consumers andthe product,"saidGamonin arecent interview with theBritishsiteEurogamer."I do not thinkthatonline andsocial modesarea must.It depends on thegame."
"Butthey arefast becomingan expectation,because they arebecoming more andmore common,"saidthe executive."When you think aboutthe type ofonline gameyouwant to do, the collaborativeseemedthe only way toremain connectedtothe original games.We areStarbreeze,so let'smake asingle player campaignwith greatnarrative,that is veryimmersive.butfor usit was a factthat themultiplayerwould bean equal partner inthe bill, with theco-oprecreating theoriginalgame experience. "