"We have some moments that are quite striking, that take you to the limit. But as I said, not about being free."
Bret Robbins, creative director of Sledgehammer Games, spoke on condition of studio executive who works with Infinity Ward to develop Call of Duty Modern Warfare 3 on the more controversial elements of the game.
"What you do is to carry out this kind of stuff just to surpass yourself," said Robbins. "We have some moments in the game that are quite striking, that take you to the limit. But as I said, not about being free to do this kind of impact just by the mere fact of them."
"You always want to push yourself to the limit and see if you can maximize the boundaries of the medium and storytelling. We have a large audience for this game to deliver something we want and that's memorable," the creative. "The experiences that people will speak the next day after playing them ... that they will tell their friends. It's about creating something unique."
All these questions are remembered by the mission "No Russian" that proved so controversial in Call of Duty: Modern Warfare 2. "We wanted to demonstrate the effect of the war. What would happen if American cities were attacked? How would that be? What is it that you would see? If you were walking down the street, what you would see? Civilians are part of it, innocent people is unfortunately part of that. "